10/13/2023 0 Comments Killing floor 2 review turn downOr in other words, have a certain percentage of the rocket-launcher guys spawn as the alternative, thus making the general gameplay much more reactive and chaotic, and conversely, much more enjoyable! This isn't too big of a deal because the current roster of mutated abominations encompass pretty much the entire spectrum of video game enemies, but its still a bit disappointing to not see at least a couple of variations.įor example, instead of having dudes with giant flame-spewing rocket-launchers, perhaps they could sometimes lob poisonous grenades that create ground based hazards. The only real complaint I have with the general concept is that Killing Floor 2 didn't add any new ZEDs (the aforementioned monsters) - its still the same bunch of creepy crawlies from the original. Its a very simple concept, and one that was proven to work perfectly fine in Killing Floor 1, and as such I'm very glad to say that it works great in Killing Floor 2 as well. With each and every monster you slay you will be awarded with a small bit of currency, which you can then spend on upgrades, new weapons, and explosive accessories in order to ensure you can dispose of the next batch with even greater efficiency! And that's pretty much it, you just fight waves of baddies until you either defeat the final boss, or make a colorful blood splatter on the floor. Since your enemies come in massive hordes of rather diverse beasties the focus is placed primarily on teamwork and positioning, as the team that can cover each other is a team that will live to see the light of day. In case you were wondering, the answer to that last one is: "pretty damn awesome!"īut first things first, what in the world is Killing Floor 2 anyway? To put it in the most basic terms, its a co-op shooter that pits you against ever-increasing waves of mutants and monsters. Could it possibly match the excellence of the original, what does it bring in terms of gameplay innovations, and more importantly, how glorious does the flamethrower look in these fancy new HD graphics? Well, let's go and find out! Given how much I love the original I must admit I was rather ecstatic when I heard that Killing Floor 2 has finally left the confines of Early Access a couple of days ago. I was having way too much fun to worry about such nonsense, and before I knew it, I was hooked! But as time went by, and the pile of charred corpses grew ever larger, I completely forgot I was supposed to hate Killing Floor. While I initially hated its guts due to the simplistic design and lack of any sort of story campaign, the Firebug class and its amazingly realistic flamethrower kept me from simply uninstalling it. Want more Shacknews E5? Be sure to check out all of our coverage over at the Shacknews and GamerHubTV YouTube channels and checkout all of our latest interviews, gameplay, features, unboxings, and more.I've spent well over a hundred hours playing the original Killing Floor, a fact that I consider quite amusing given that I bought it by pure accident during a Steam Sale many moons ago. Interstellar Insanity is out for Killing Floor 2 on all available platforms now. You can catch the whole Shacknews E5 Killing Floor 2 Interstellar Insanity interview below. KILLING FLOOR 2 REVIEW TURN DOWN HOW TOTripwire is one to listen to their fans and the things they ask for, so if it became something that was in demand from the player community, they would probably figure out how to implement a toggle on seasonal themes. For Amata and Tripwire, it really depends on how bad the community would want something like that. Some themes are also permanently attached to certain maps like the Christmas themes. Given that Killing Floor 2 is a game prone to events and themes that go along with them, such as the aforementioned Halloween and Christmas themes and Interstellar Insanity’s circus theme, we asked Amata if it ever came up whether or not they’d explored options to turn the themes on and off on a given seasonal event.Īs mentioned above, Amata tells us it has come up within the community, but it’s definitely something the team would have to figure out to compartmentalize into an option or several. KILLING FLOOR 2 REVIEW TURN DOWN UPDATEIt’s not that Tripwire doesn’t occasionally get the request though.ĭuring Shacknews E5 and the Summer of Doing Our Jobs, we spoke with David Amata about a bunch of Killing Floor 2 topics, including the recently released Interstellar Insanity update and event. That said, when the events start or end, you don’t have much say in whether you want to take part in some seasonal fun or just play it out like normal. Halloween, summertime, and even Christmas often brings us a host of different types of zeds to slay as we play around with whatever new fun Killing Floor 2 has for us at these times of year. The Killing Floor 2 team at Tripwire Interactive sure does love seasonal events.
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